Lost at sea - 27.05

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Lost at sea - 27.05

#1 Post by Nomine » Mon May 18, 2020 5:27 pm

Nearly four years ago SS Nightingale was lost at sea, all hands presumed lost

The last message came by bird, penned by the Captained by William Johnson Blackwall himself addressing his mother.

“Dear Ma,
Kelorr has warned us against spending much more time here, due to the migration of the Thunderlords tribe.
Our hold is two thirds full and soon I will set sail back to you and Rose in Asharan. I plan one final expedition ashore and that will be that. Next year I plan to return and climb one of those mighty peaks I see in the distance."

SS Nightingale was crewed a crew of 50 sailors - Mostly human), provisioned for a six-month trading expedition. Equipped to gather mostly furs and other rare items that the Captain expected to trade well. In addition, the ship is equipped with a royal cartographer, and at least one local hordeborn scout.
The ship was purchased and furnished by North Eagle Trading Company, harbour Stormwind, with a charter to trade in the waters near and around the greater Ashran area, as well as neighbouring regions.
The trading company was established by Mr. Birk and Mr. Bark, a pair that made their fortune in the Northrend expeditions and sought to find more wealth in the new-old lands of Draenor. Unfortunately for them - the loss of SS Nightingale was the start of a row of bad luck and since then the North Eagle Trading Company has fallen from grace (Mr. Bark died due to an unfortunately, unforeseen and completely unavoidable accident)

Starlight has spoken to the mother, the Mr. Birk, found the logbook, investigated the maps and are preparing to set for Frostridge - hoping to find answers for his mother.
Starlight also discovered that the logbook was written in code, referencing the Frostwolf scout by name, and there is ogre tribes in the area.

The logbook:
Maps over Frostridge:
Drawings (by an escaped prisoner)
Frozen trees.jpg
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Re: Lost at sea

#2 Post by Nomine » Thu May 21, 2020 2:15 pm

The outcome of planning.

"People who come, they will need to be prepared to move through.a frozen piece of land, snow, cliffs and lava. This will not be easy and we cannot expect support. We can´t bring mounts as they would risk us "

"If we find any prisoners, we must expect that they are injured, malnourished, too weak to travel. We will need to give emergency medial aid, and to pull them on sleds. The Captain must be the priority."
"What to do if we find prisoners we cannot save...?"

We will start off from Shadowmoon and travel to Nagrand and take a boat from there over to Frostridge and aim to land as close to the Thunderlord clan home: Grom`Gar. We need to move quietly through the country and avoid detection. The closer to their home, them more dangerous it will be. These orcs are known for being driven, working in packs and being skilled at hunting, far more so than your regular orc.

If we don´t find the Captain or traces of him, we will move to the Warmaul ogre citadel and investigate there. This citadel is remains of their empire and far from a small orgre villages that people are used to. We will move across the land, by foot to avoid detection.
We will try to negotiate with an orgre representative if possible, its likely that these ogres are more used to trading and negotiation. Of course, this being a citadel - if things go wrong, it will go badly at a grand scale.

Nomine will secure the ship, he also has a landbased escape if needed - but that will require another long hard trek and the cover story "We are the 9th Royal Expeditionary Force."
Anomen will secure food
Lilliana: will find snowshoes, rope, and wards to protect against the cold (Might be detected by the magically sensitive close by)

We will look for better maps over the local area.

The main supplies will be at the ship, in addition emergency supplies will be carried by all (est. 20 kg. per. person)

We will have two end points:
One at where the ship lands in Frostridge
One where the ship set sail from Nagrand - which one, is chosen at the end. We will all meet up there at the end.

Two leaders,
Operational leader: Where to go, who scouts, when and how to fight. The overall leader. - This leader need to be choosen.
Medical leader: Commands the healers/menders, chooses how to deal with injured Starlight members and or found prisoners. If it is a matter of medical safety, she outranks the operational leader. Irenya will be the medical leader.

Event will start in Nagrand, were we will "ICly" have the ship.
Nomine will not be part of the mission, as I need to GM the event.

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Re: Lost at sea

#3 Post by Nomine » Sun May 24, 2020 7:28 pm

Ic meeting location: (And while there is no ship there, it is a good location in terms of time and IC movement)

Event will take place the 27.05: Starting at 20:00 (If it runs late, there will be good locations ICily, to jump off.)
This event will most likely be a two act: Meaning there is a break planned for the middle.

Standard Nomine rolling system will be used, when needed: - In general I will try to keep dice rolls to a minimum. Some rolls will be spesifically targeted at the two leaders: Operationally: Heartfang - Medical: Irenya.
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