Game of Snobs

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Syrawenn
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Game of Snobs

#1 Post by Syrawenn » Wed Jan 30, 2019 4:12 pm

As some of you know (cause I've been insanely NOSY on Discord), I am planning a long term event.
Long term?
Yep.
For several reasons!

1) I can't predict my online time, so information might also come to you through this board or private messages
2) if I can't predict my time, nor can others! This way even people who might not make it to the final chapter will have had a chance to get involved/play a part/be of use/pointedly ignore the whole thing.
3) I had more reasons, but I forgot.

Anyway...

Information might reach you in snippets, you might not even recognize the hints I am dropping because I won't be the ONLY one dropping hints...nope, not gonna tell you who my accomplices are. More fun this way.
Don't worry if you don't notice a bloody thing. Such is life, after all :)

Story:
Not gonna tell, cept that it has something to do with the area or npc's of Kul Tiras (well duh!).
It will develop through you all.
There is room for multiple ways of tackling this story: cunning, listening, empathy, active detective work, fights, healing, exploring, anything goes. You don't have to let your perceived lack of skills or level hamper you in this one.

Place:
Most of the developing story will take place all over the world, so you do not need a high level character for most of the chapters. The final chapter will quite possibly take place somewhere in Kul Tiras.

Players:
But IF you'd like to be involved as a player, I am asking you the following:
around august 2018 Kul Tiras opened for play. I wish to know your character's involvement in the discovery, the events, anything. When did you arrive there for the first time (be it in the actual game or in your background story), what were your goals there, what or who did you pursue? How active ARE you in Kul Tiras, ic-ly speaking?

This information will be used for my timeline in order to get things going.
If you can, send me this information in a pm on the board or through discord. That way I can read back on everything I get from you guys. Whispers in game will get lost because my head isn't screwed on properly.

Also, if you want to act on the information you get, let me know! If you are actively going after more, you are likely to GET more.
If you decide to sit on the info, fine too :) This is going to be a character driven story. I am not going to force anyone's hand.

Planners:
If you'd rather be part of the planning, let me know too :) You could even use your own characters in the planning or opt for an npc. Let's just have some fun.
By the way: playing an npc does not stop you from playing along with your characters. I could put you in the way of another Starlighter for some information while your character does their own thing at another time in the adventure.

Questions?
Post em here!
Unless they are supersecret questions...then pm!
Last edited by Syrawenn on Fri Apr 26, 2019 8:38 pm, edited 1 time in total.

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Syrawenn
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Re: Long term event

#2 Post by Syrawenn » Fri Feb 15, 2019 7:33 pm

Information on Boralus (will be updated as we go along). This is information anyone would be able to pick up on if they walked around in Boralus on a regular basis. Any specifics being found out by players, will remain between us :)

Minor noble houses:
Hawkins.
Family crest: a hawk, soaring up.
Race: human
Parents: Mack and Zeleria. Mack holds a humble position in the merchant council due to his generous donations to the fleet. Zeleria does not go out much and is mostly concerned with the Society of Good Manners.
He has bought his way into the wood trade and hopes to make a fortune there after having done moderately well with tea and spices. What his family does not know, is that he is heavily endebted to one Horatio Fennelwald, because of some heavy favours he asked for.

Oldest daughter: Myria, formerly engaged to be married to Florian Marwanus.
Son: Kiernan, quite satisfied with his honorary guard job in Boralus. Honorary, because he certainly does not have to do it for the money. He does do a good job though, and as such as spent time in the detention area as well where he got in the thick of a fight when some prisoners tried to escape.
They did indeed escape, which got him transferred to another branch of the guards after he recovered from his wounds.
Wears the family ring.
Currently serving aboard a ship commanded by General Silvermist.

Walsenberg
Family crest: a mountain in the clouds.
Race: human
Parents:
Oldest son: Frederik, engaged to Florence Debalance.
Daughter: Hannah, trying to get her name into the will instead of Frederik.
Uncle: Aaron, owner of Walsenberg Constructions.
Cousin: Erik Walsenberg.

Debalance
Family crest: balanced scales
Race: human/ Kul Tiran
Parents: Kul Tiran father, human mother
Oldest daughter: Florence, a sturdily built brunette.

Merchant houses:
Marwanus.
Race: human
Oldest son: Florian, formerly engaged to Myria Hawkins.
Father: Philip Marwanus. A distinguished, greying gentleman, sporting a short beard.
Mother Helinde has passed away three years ago because of a brain fever.
The family has made a nice fortune by investing in the building of several estates in Kul Tiras. Most houses have had the pleasure of contracting someone of the Marwanus foundation. There are some ties to other places as they are reaching beyond Kul Tiras these days.
Ravian Marwanus: cousin to Florian, formerly military man (sergeant) stationed in Fort Daelin. Son of Fineas (brother to Philip) and Justine Marwanus. Or actually: brother to Florian, fostered OUT to Fineas and Justine...

History: the Marwanus family has always been in the building trade. About 150 years ago one Lineam Marwanus built the Waterham estate, including the balcony and the pillars that collapsed so nicely. He was at some point accused of witchcraft and executed by hanging. His sons, Dorian and Varian, fought over the state of affairs afterwards, almost collapsing the trade in the process.
The witches' involvement has just been ended by Starlight. The Embers are still looking into the family for ties to witchcraft.

Waterham
Race: Human
Father: Christopher
Mother and two little children (both girls).
They have a long history in Stormsong: their house was built over a century ago by one of their forefathers and recently (about half a year ago) renovated by Marwanus Sr. at the balcony end...the part that came tumbling down.

People of importance:
Horatio Fennelwald,
Race: gnome
Intermediary for a lot of Houses to assure safety and anonimity for all. He employs people he trusts for the lesser jobs, but the important ones he keeps to himself to lessen the chance of a loose tongue. He is well respected, true to his word and has not been known to keep a penny extra that he did not earn faithfully.
Holds an office in Boralus as well as in Arom's Stand. On the side his office is known to take on gambling bets. He has his ways of assuring the promised money will make it to his account.
Quite dead by stabbing, burning and being eaten.

Captain Garland,
Captain of the Seashell, likes his cardgames. Frequents the Blue Donkey.

Captain Mannard Tinderbox

Captain of the White Mare, a trading vessel.

Captain Jason Harden
Captain of the Seahorse, trading vessel

Captain Diego
Captain of the Dragonfly, trading vessel, loyal friend to Rey.

Captain Dean Bairend
Captain of the Bloody Stallion, trading vessel, lost his head to Tikal.

Arend Janderson
Guide, sailed on board the Bloody Stallion when it was attacked by pirates. Went mad and was walking around Boralus dead drunk most of the day until Liathéne healed his mind. He's back on track with his life now!

Jake the Boot
Sailor aboard the White Mare, tried to be braver than he was skilled and got run through. Was patched up nicely.

Veyla, (name was not mentioned in this first chapter)
Cleans houses and was unlucky enough to stand on a balcony in a building of the Marwanus company when it collapsed. She demands payment for the three houses she cleaned on his insistence, yet Senior seems to be dodging her.

Celia van Sonderen
Originally from a family of market people, free lance traders along the different traderoutes through the main land. Caught the eye of House Walsenberg because of her fine eye for valuables. Patronage lead to an engagement, with the originaly fiancée, Florance Debalance, was left all alone...Unfortunately by now she has been dumped. Frederik went back to Florance.

Armand Delorange
Army healer, priest. Tall, lanky, brown hair in a ponytail, brown eyes. He's very much a no nonsense guy from Ravian's former unit at Fort Daelin. You want fast healing? Fine. He'll blast the light through you. You might not like it.

Social circles and organisations:
Society of Good Manners
Headed by Zeleria Hawkins, this group of women strives to strengthen virtue and manners in society. There are montly meetings where the world is discussed and plans are made to educate young women in all things proper.

Honorary guard
A group of young wannabees who actually pay good money to get into a guard-like position. These are the cosy places to be unless requested otherwise. This is usually seen as a form of social service which excuses them from having to enter the army.
Headed by Grymus Farhand, a surprisingly tall dwarf, these youngsters are whipped into shape regardless of their social standing.

The Blue Donkey,
An upperclass inn for people with a li'l more to spend.

Nate's Needlework
A small, one man shop for tailored outfits, headed by - you guessed- Nate Willington.

Audrey's Otherwear
A fine little tailoring business in Boralus, run by Audrey Harden and her companion, Lilyanne. Audrey has a penchant for thinking up the more outrageous designs, not adhering to standards of society but rather bringing out the strength in the people she dresses. Prefers animal-themed designs.

Towerguards (Stormwind mage's tower outside the walls)
Jonathan - cook and Ravian's right hand
Farvaine - rifleman
Jermaine- Farvain's brother, rifleman
Dallenger- bowman, very, very good with kids
Finsterman - bowman, good tracker.
Last edited by Syrawenn on Sat Sep 21, 2019 8:50 am, edited 19 times in total.

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Re: Game of Snobs

#3 Post by Syrawenn » Fri Apr 26, 2019 8:42 pm

Stormwind information being used all over the place:

Healers' Association
Stormwind department headed by Ferdin Merryweather, a jovial, rather tall man with long, black hair.
Kien got accepted and as such has access to their boarding houses in bigger cities.

Stormwind Officials
Kealan Sinnon: Stormwind scribe, in charge of most applications and information regarding the different trades in town. Started out as simple scribe, writing letters for anyone requesting his service.

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Re: Game of Snobs

#4 Post by Syrawenn » Sat Apr 27, 2019 8:45 pm

Society connections made by the players:

Kien is now a part of the Healers' Association, which means he can be sent out at a moment's notice for emergencies, but it also means he can draw on their resources in most big cities.
He has helped Veyla with her broken ankle, earning her gratitude. She trusts him.

Rey is being offered a patronship by Marwanus, which means she will have access to social gatherings involving the minor noble houses and upper merchants. It also means her wrong doings will reflect back on Marwanus!
She has a connection to sergeant Ravian Marwanus at Fort Daelin.

Devvy has been noticed by several tradesmen after her loud spoken wish to open an inn in Westfall! Letters and little curtesy gifts will start arriving to convince her to work with them. Think of little statues, a nice wooden frame for a picture, a lovely miniature stained glass window...anything to convince her, really.

Lia has made a promise to Waterham. She will be kept in the loop about anything that concerns his old family estate and the family itself. Information will follow through her trading company: the Clearwater Trading Company since she does not want Waterham to know her own name.

Tikal is doing a favour for Hawkins in order to gain a favour for himself. This favour means finding out how Florian Marwanus is making his money.
He has also befriended younger Hawkins, Kiernan, an honorary guard with access to different kinds of information and places.
Last edited by Syrawenn on Tue Apr 30, 2019 1:12 pm, edited 4 times in total.

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Re: Game of Snobs

#5 Post by Syrawenn » Sun Apr 28, 2019 7:26 am

Part one, in which Devvy makes a new friend, Nomine sees his game hijacked and Kien sees red.

Disclaimer: this summary will not include private information characters went after. It is up to them to share this information or not.

Tikal has taken on a little job to help out Mack Hawkins because Ticks himself needs a favour from this man. Mack is worried his daughter might be engaged to a con man and asked Ticks to figure out whether Florian Marwanus is actually making his money in building or if he has something illegal on the side.

TIkal has traced Florian to one of his favorite establishments: The Blue Donkey, located in Boralus Harbour. This is a place where the upper class comes to drink and be merry. While Devvy goes undercover with Ticks, Nomine and Kien strike up a game of chance to loosen the tongues. Since Nomine paid for a full round in the inn, this works wonders. They meet captain Garland and tailor Nate. The latter is enamoured by Kien's outfit (love that outfit! Who's your tailor!...the one who knows where this quote is from gets a special prize :P) and explains most houses have their own personal tailors. He's still aspiring to get to that position.

Devvy and Tikal start talking about wanting to open an inn in Westfall, playing on the sentiments of the conversations in the room. They draw Florian out who is very interested in playing a part there, mainly because he too has an interest in Westfall.

Meanwhile Nomine tests the waters with captain Garland: with his charming personality all out there he soon finds out there are rumours going around the Marwanus buildings are not as sturdy as they should be: apparently several houses collapsed in Stormsong Valley. This would fit with what Lia picks up on, who chooses to remain aware of the crowd: she too hears of people grumbling softly about Marwanus buildings.

Enter Rey: our exotic dancer makes a move on Florian. To his credit he does not seem to let it distract him too much from his business opportunity. Devvy has to leave the premisses, leaving Florian in the claws of both Tikal and Rey, which is nothing compared to the hurricane that enters shortly after: a red haired woman barges in on crutches, demanding justice and especially payment from Marwanus senior!

Florian takes this as his cue to leave, looking rather upset. The redhead gets his chair and the undivided attention of ...well, nobody, because Rey leaves after Florian and Tikal decides to stealth after together with Lia! Nomine has business elsewhere, so what is a girl to do? Luckily she recognizes Kien as the nice surgeon who actually got her ankle back together and they have a lovely talk about her cleaning houses and having the bad luck of standing on the balcony when it collapsed. She has cleaned three houses for Marwanus after proving herself and wishes to get paid already. Kien calms her down and advises her to write a letter first and make sure if she was dealing with Marwanus Senior in the first place when given the job.
She hops out again with her new mission, leaving Kien to report back to Starlight.

Meanwhile in the dark streets poor Florian is shaken by the disturbance. Good thing Rey is there to hold his hand. She walks him home while talking of the redhead being part of a shadow council and talking to demons, as well as his engagement to Myria and love interests in general. After Florian finds out Rey has no family to speak of, he offers house Marwanus as a patron to her cause. After all: a social lady like Rey should have a chance to get introduced into the proper circles!
They part ways at the door, Florian behaving perfectly correctly as he offers his carriage to drive her home.
They will meet again.

Starlight hops from one conclusion to the other: who is the worse builder? The father or the son? And where do they get the money if building is indeed not going as intended?

End of part one.

All those that wish to pursue private detective work or undertake solo actions in this story, feel free to poke me in discord or online. Do not feel embarrassed for possibly hogging my time. I love a continuing story :)

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Re: Game of Snobs

#6 Post by Syrawenn » Mon Apr 29, 2019 9:24 pm

Part two, in which the party hears a ghost and Rey jumps from a nonexistant balcony and to conclusions.

Sleeper, dreamer, guard on top
Guardian wake and all will stop
Dreamer dream and weave the land
We'll be safe as we still stand
Sleeper sleep, do not awake
Or our souls are theirs to take
Guardian, dreamer, sleeper still
Please protect us if you will...


Rey has gotten her meet with cousin Ravian Marwanus and besides his beautiful blue eyes he had nothing much to offer in information. He did however manage to give her a clue as to how to continue when one road does not seem to offer the answers you are looking for.
So instead of going after Marwanus, Rey gathers a quartet of Starlighters and decides to visit the houses that have supposedly collapsed.

They meet up at the manor of family Waterham. Outside people are clearing the rubble from the balcony that has collapsed. They soon find out it's the pillars underneath that gave way since there is nothing much left but 'mashed potatoes and gravy' as Lia subtly notes.
The subtleties continue: Lia figures out nature is no fan of this house, Lyl tries talking to the owner who is less than pleased to see four strangers on his doorstep when the whole house could come down before he gets his art out and Rey is particularly curious about what influences this house knows after hearing about strange voices inside.

Soon it is not about hearing voices but HEARING those voices! It starts with a strange children's song about dreamers and sleepers, but Lia is overwhelmed by a terrified child's voice when Cheys tries to move the perceived shadows from the supporting pillars away. Meanwhile Rey figures out upstairs that some kind of fel energy has been used to bind those shadows to the pillars. As Cheys gets sucked into the memories of the child's spirit stuck in the pillar she relives parts of its history where the kid got sick and somehow after that bound to the pillar.
Poor Lyl is still wheezing because of some new injuries elsewhere and is having trouble keeping up. Yet she manages to keep the owner nicely preoccupied while the others do their work.

A priest, a druid and a warlock walk into the house...it sounds like the start of a bad joke and it ends like a bad joke: Rey releases the fel energy on the pillars and with the release the entire second floor comes down! She catapults herself from the opening the broken balcony left while Lia realizes that with the crumbling pillars the terrified voices have ceased. There is laughter in the treeline now, as the kids are free to go.

Happy campers, except the poor owner who sees his entire family house drop to the ground.
Lia works out a payment arrangement with the poor fellow (since he has already taken note of Lyl's tabard AND Lyl gave him Nomine's name) and even manages to still convince him to help them find information on who built the house originally and where the materials came from.

After all her magical research Rey is now convinced that the red lady from the Blue Donkey is a warlock.

Observant Cheys-or maybe the memories of the child- finds a little rectangular old piece of metal in the rubble, some indents in a rough pattern. Who knows what they might have found had they checked out the other side with the newly collapsed pillars?
We will never know.

End of part two.
Confused yet?
You will be...
in part three!

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Re: Game of Snobs

#7 Post by Syrawenn » Sat May 18, 2019 5:29 pm

Interlude
Kiernan has disappeared without a trace. Tikal learned this through a letter from Hawkins senior who is very worried about his son. Ticks found out Kiernan had an average night with a nice little game of dice with his collegues after which he went home alone.
He never arrived.

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Re: Game of Snobs

#8 Post by Syrawenn » Mon Jul 01, 2019 6:50 pm

Interlude part 2
Kiernan Hawkins has resurfaced, missing one hand. Tikal has a pretty good idea who is to blame for this one, seeing how the same person (Horatio Fennelwald) has been asking for insane amounts of money from the Hawkins family for certain services rendered. He has asked Grymus of the Voluntary Guard to help him locate this person to see justice done IF they can make the proof stick.

Meanwhile Rey is happily entertained by the Sowing Circle as hosted by Zeleria Hawkins. Unfortunately the meet is cut short when the family first learns of Kiernan's disappearance and she finds new connections through Celia van Sonderen, another young woman that rose from patronage to fiancee (to a man yet unnamed).

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Re: Game of Snobs

#9 Post by Syrawenn » Sat Sep 21, 2019 7:39 am

Part Three in which Rey infiltrates into the builders' company and builds on her reputation, which almost gets her married!

Rey has invested quite some time into the Marwanus company. Striking up a completely innocent relationship with the Marwanus junior, Florian, she manages to get into the protégé program, landing her access to such exciting undertakings as the Sowing Circle where she learns all about the backstabbing going on between would-be wives.

Once she has Florian wrapped around her little finger, she gets him to tell her about his plan. It is a good thing Tikal already mentioned blowing off the intended marriage between Myria Hawkins and Florian, for the guy is up to no good: using the old building methods, he intends to call up his departed mother's soul to bind her to the Marwanus house!

In order to get this done, he has struck up connections with the White Ladies, the witches of old. Or maybe they have been playing him for all this time? They tell him he should not marry Myria, for she is not suitable to guide aforementioned soul to the right place. Rey however...oh, how they love Rey! She would make the perfect conduit, for she has experienced 'sharing' her mind with another being and lived to tell!

Rey has her own thoughts on this, but behaves and promises Hetta, one of the Ladies, she will think about it. She does enjoy learning the needed focus, a small, rectangular piece of metal with some holes punched into it, comes from this group, for Hetta shows her one and explains all Rey will have to do is hold it, while the Ladies call up Helinde Marwanus. No physical harm will come to Rey.
Really.
Promised.

Rey's mind in a turmoil, she moves to talk to Philip, patriarch of Marwanus, to warn him of his son's plans. The poor old man still grieves over his wife, but he does not relish the thought of having her spirit wander the house! He allows Rey a hell of a lot of leeway to stop Florian. As long as she does not call the witchfinders on the family or gets the poor boy killed, he's fine with anything.

Our exotic lady dances her way to Ravian, cousin to Florian and definitely the more sensible guy in the family. As a military man he works in Fort Daelin to ensure the safety of the people, but when Rey enters the scene to ask him for help, it seems he has just been attacked by a strange lady! They soon find out this must have been one of the white ladies who are not too keen on having a fighting man on the scene.
He promises to come home as soon as possible, urging her not to return alone, for there is more playing in the Marwanus family than she thinks...the dark haired man is unpleasantly surprised when it turns out Rey has actually figured out more than half of the secrets already: Ravian is not Florian's cousin, but his younger brother.

The story behind that: Helinde might have been delusional, but she believed the Marwanus family cursed. Only boys are ever born to them and every time there are two boys in the family, there is a crisis concerning the future of the company and the family, ending with one of the boys being killed by the other.
To ensure Ravian's and Florian's safety, she sends Ravian off to be raised by his uncle and aunt, Fineas and Justine Marwanus.

Ravian is livid when he finds out Rey has in fact - of course- returned on her own and follows only hours later. Meanwhile Rey tries to talk Florian out of his ungodly plan, using all her tricks, including wearing the perfume his mother used to wear! Unfortunately this backfires as he is convinced this is all meant to be. Rey even smells right! He tells her the summoning will happen and she will take her rightful place in the family.

Rey, not planning on getting hitched any time soon, decides to call for help over the stone. Not a moment too soon, for Florian tries to plant the focus on her and outside chanting starts up!

Starlight being Starlight they show up in force and work their way through illusionary witches with Anom's silver dagger while the real White Ladies are hidden in the shadows, channeling all their worth through Rey! Good thing there is such a thing as voidwalkers and warlocks in Starlight. Who said the shadows are all bad? Morrigan notices the ladies walking in shadows and Anomen's sword lights up like a traffic light, betraying their presence.

A bit of Anomen slashing and a typical Morrigan lunch later, the magic has been drawn out of the Ladies as well as their life. Alaide manages to keep everyone sane, which is quite necessary with all the mind magic going on and Rey has enough presence of mind to keep Starlight from killing off Florian!

Ahhh, peace and quiet.
Three dead witches on the ground and one unconscious Florian.
Footsteps and yelling upstairs.
Yes, time for the epilogue: upstairs Fineas is threatening to shoot Philip! He is not happy with how the patriarch has tried to solve matters by sweeping it under the rug.
Wait...two brothers threatening to kill each other?
Sounds familiar, doesn't it?
Would there be a curse after all?

In any case, our intrepid heroes, strengthened by the late arrival of Todd, are fast enough to stop them, gather the bunch up and ship them off to one of Nomine's time share apartments.
Rey and Morrigan decide to run back to the manor again, because in all fairness: you don't want people to find dead witches in your ancestral home, nor does Rey feel it would be safe for Ravian to return to the house like that. Yes, she has him pegged alright, because he does arrive shortly after. Not amused by the corpses in the living room, he's already started a clean up. Good thing Nomine has way more effective ways of dealing with that, even if he is not physically there, and in no time something is arranged to ensure the 'drunk ladies' that were bothering the house have vanished and the corpses will be dissolved.
There, all solved.

In the aftermath it turns out Fineas did not want to kill Philip at all. He too was under the sway of the witches. Florian is in a comatose sleep through all of this, having been overburdened by no less than two different forces trying to take over his brain. At least his dreams are nicer than his reality.

Rey has gotten Philip to sign over the company to Ravian instead of Florian, now that the truth has come out about Ravian being his younger son (and Florian decidedly unfit).

What of the focus item? Where did it go?
How about Ravian's promising and very much wished for career in the military now that he is forced to take over the company?
Will Florian still want to marry Rey?
Was Hetta one of the dead witches?
What of the other White Ladies and their interest in both Florian and Rey?
What were they trying to conjure up into the house?

Stay tuned and find out more
In our next installment of
The Game of Snobs.

ps, spoilers...
For those wanting to have the story puzzled together:
In older times the Marwanus family struck up a deal with the witches. They would help make the Marwanus company great! They used ancient wicked ways to trap the souls of the stillborn into the ancestral homes of the Nobles. As long as the family would live there, good fortune would come there way. For this the witches ensured there would always be one of them married into the family. By ensuring only boys were born to the family, this was an easy thing to do. By forcing the issue and making sure only one boy would ever get to live in the line, there would never be any rivalry for ownership of the house or company.

Helinde, being initiated into the White Ladies, lovely and yet rather dense, realized she would loose one of her sons over this agreement and decided to hide Ravian with her husband's brother and his wife.

Helinde was as much a pawn as Rey almost was: she was the perfect conduit for the witches, a kind, sweet lady with a mind that was as blank as possibly be for someone to still be able to function independently. When the witches tried their conjuring through Helinde, her mind could not take it and she died on the spot of a 'brain fever'.
The Witches decided to go for round two with Rey, but she did not fall for it. Obviously they were not planning to channel Helinde back into the house, but something else completely.

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